Jak 3 • PlayStation Vita
I finished Rayman Origins this morning and endured a lengthy credits session in the hope that I would get a ‘Game Complete’ trophy, but nothing popped up and I was left a little unsatisfied. I think achievements and trophies should have a nice mix of easy, average and hard, but, most certainly, you should get something for knocking a game on the head. I understand there is a trophy for battling some final boss that pops up once you get all the skeleton teeth, but the game was dragging on a bit and my enthusiasm was wearing thin.
So, with Rayman over, I was a bit stumped with what to play. I didn’t really have anything new downloaded onto the Vita, and that New Little Kings story just makes me want to punch myself in the face, so I launched the third of the Jak and Daxter series to see if Naughty Dog could entertain me.
While I moderately enjoyed the first Jak game (‘The Precursor Legacy’) the second game left me pretty frustrated wandering around town, so I was fairly annoyed to see the same environment – albeit in the desert – at the start of this game. The open-ended gameplay doesn’t really work in this series, and I quickly get lost, frustrated and bored trying to navigate my way around the map.
I figured that this is the first trophy for the game, running around on the back of a llama-type creature and collecting seven rats around the desert town. It wasn’t fun, and I struggled to get to the end of the challenge, but I did it because I had nothing else lined up on my trophy to-do list. Jak 3 isn’t great, but I may pursue it a little longer, hoping that there is some redeeming qualities about the game further down the track.