Gears POP! Level 6

I wanted to revisit my first take on Gears POP! given the rather harsh assessment offered by Kotaku, and my own worry that I may be a little too optimistic about what others saw as a mediocre game.

But, nope. I’m still enjoying it – and Kotaku is wrong.

At first glance, reaching Level 6 probably isn’t quite at the top of the enlightenment period to be able to safely dismiss Kotaku’s rather short-sighted take on the game, but there’s quite a bit of work that goes into getting to this level. I don’t doubt that the gloss of many casual gamers has started to wear off for Gears POP!, and so the competition I’m left with are either the true believers, or the late-to-the-party types, but having understood how many games and how many win-losses it takes to get to that stage means that there is a not-insignificant amount of respect for anyone competing at what I’d consider this ‘mid-tier’ level.

In fact, I think it’s fair to say that I am regularly loosing quite a few games – it’s about a 50-50 split, but the shine hasn’t quite worn off as quick like it has with Hearthstone. Perhaps it’s because I still get the drip-feed of delicious Xbox achievements, or perhaps I’m still just simply enjoying the game. In either case – from either a philosophical or a business perspective – I’m still playing it, and that means something.

I’ll be interested to see if other first party studios lean into some mobile development for Microsoft, or whether xCloud will pickup the mobile audience – but in any case, it’s definitely not a flop for me.

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