Gears POP!

I am a sucker for a mobile game with Xbox achievements. It’s one of the main reasons why I play Microsoft Solitaire so much, and I have no qualms in touting the virtues of Wordament to any-and-all who will listen. Sadly, people don’t really take to my warped sense of digital justice like I do, and so they just end up heading back to their match-three game or scrolling through their Instagram.

Not me though. I think it took me all of fifteen seconds from when I got the notification that the pre-order for Gears POP! was ready to having the game downloaded and starting it up.

Then the connectivity issues happened.

I’m not going to labour the point because I don’t mind a few teething errors, and thankfully they corrected themselves fairly soon thereafter, which meant that after an hour of gameplay, I had already earned myself two or three achievements, and by the end of the day yesterday, I was at 9% completion.

Not bad for a very brief afternoon’s work.

The game itself is essentially just a Clash of Clans clone, though with POP! characters based on the Gears of War franchise. It just seems like a whole bunch of licensing agreements were prepared by some junior lawyers that got too convoluted and something had to be done with them, but, strangely, it works. Considering I’m really only on level two and working with characters that are, essentially, just upgraded versions of the starting set, I’m not sure how much the game will open up as I get new characters, or, more likely, I go up against stronger opponents.

Progress from here-on out will be slow, because some of the achievements require you to play into the hundreds of games, which is not insurmountable, but it will take time. Each game I played against a human tended to run down the timer, rather than being the one-sided battle that I had anticipated, with some of the games only conquering one base, or going to sudden death. If you can get some time away from the world so that you can play this unencumbered, then you are absolutely in the best position to win, though I’ll see whether that holds true as I continue playing, or whether my own inability is just waiting to shine through.

In the meantime, I’ll just keep working towards those delicious, delicious achievements.

Cross Save for Destiny 2

It’s here. It’s finally here.

It might sound silly, but I’ve been waiting for the industry to catch-up to this point for so long. I have looked at the Mike Ybarra Tweet many times over the past few years in which he prophesied a world where you would be able to play your same Destiny characters across any platform and take your progress with you, and now – that day has arrived.

While much of the narrative in the industry has been around cross-play for the past few years, I’ve always had my heart set more on the ability to cross-save. I knew that Microsoft had made incredible in-roads in this capability, part of the sales pitch that they use for using Azure, but regardless of any anticipated marketing kick – it was the functionality that most appealed to me.

The reason is simple: I don’t want to play with other people, I just want a choice about where I play.

Sure, Destiny is a game which thrives on social interaction – but other than one time when I managed to get a friend online, and through the good grace of an Xbox LFG – not to mention a few drop ins and drop outs – I managed to finish a raid – OTHER than that … I like to play it solo. If I play in a fireteam, it’s because it’s been randomly assigned to me, not because I have two or three good mates that I like to regularly catch up with each week and play. No, it’s the simple fact that I’m a busy man, and sometimes I only have twenty minutes to play, other times I can settle in for a long afternoon and smash out six missions in a row. There are a lot of variables at work there – whether the kids are in bed, whether my wife wants to watch something on the TV, whether there’s housework to do, whether my in-laws are staying, etc. And when that’s the case, I want to be able to pivot to a different platform, and try and play there – in my case, the PC.

Do you know what I don’t want to have to do? Start things all over again.

So, yes, I am red-hot-keen for cross-save, and I can’t wait to get into Destiny 2 Shadowkeep a little more on PC. It is, undoubtedly, a superior way to play the game, but I have built a healthy little legacy with my Guardians on my Xbox, and so I want to be able to maintain that going forward.

If they can sustain the cross-save capability for Destiny 3, I’ll be a happy man.

Thanks, Bungie.

Robocraft Infinity

This title from the Xbox Game Pass library is an interesting blend between a mech combat game and some sort of Minecraft-lite crafting mashup. The premise surrounds simply building, or modifying, a mech made up of small blocks and weapons and then taking them into battle.

For the few games that I played, I elected to go with a T-Rex variant of the mech, which seemed to be a fairly solid all-rounder, though I was able to see how handy, for instance, a wheeled mech would be able to capture points quicker, or an aerial mech was able to navigate to enemies easier.

The load times on this title are terrible for something with low fidelity visuals and otherwise basic concept, but it’s not a bad title, and otherwise ‘safe’ for younger gamers to play – with some supervision (it does, after all, have lasers and other weaponry in it).

Pokémon Rumble Rush

I make no apologies for my love of Pokemon, and when its a game that links in with The Pokemon Company, as well as my Nintendo Account, then I’m philosophically obliged to give it a red hot go.

I’m not sure what void this game fills, but it’s a fairly mindless romp into the world of Pokémon. It’s possible that, down the track, there might be integration with the Pokémon Bank and the other Nintendo titles that use the Nintendo Network. I love to see this sort of integration in mobile gaming, and I’m optimistic to see how Xbox does more of it in the coming months with xCloud, and not to mention iOS updates to allow for use of the Xbox and PS4 controllers.

Time will tell if developers pick up and support it, but I shall remain optimistic!

Horse Haven World Adventures

If I’m perfectly honest, it was the Ubisoft name that convinced me to give Horse Haven a go, though I never would have normally picked this game out of a line-up.

At its most basic, it’s the same as any other world building game – upgrade here, farm this, nurture that. The hook here is, essentially, horses, which might appeal to my sixteen year old horse-loving niece, but for a thirty something bloke with a love for everything indoors? Not so much.

On it own, that isn’t enough for me to discredit Horse Haven because it operates as advertised. I don’t know how long the game has been around, but it’s operating in a market that is saturated with similar games, though, like the pull which originally roped me in, it’s the Ubisoft name which offers perhaps the greatest confident that the game will be supported longer-term.

Is it worth a go? Sure. If you are interested in the genre and want to see how the AAA developers do it, then this isn’t a bad one to pick up. If you’re done with the genre though, don’t expect anything new or exciting here.

Except horses. Lots of horses.

Toy Story Drop!

I knew this was a Match 3 game when I started playing it, but I’ll be blowed if I’m going to miss the opportunity to play a game with my old pals, Woody and Buzz!

There really is zero uniqueness to this game, beyond a few licensed characters emerging from time to time. And even then, they’re questionably simple art style seems to be based on not overheating your phone rather than keeping with the Pixar aesthetic.

Don’t get me wrong, I enjoyed the game but it probably missed some opportunities in its execution. I suppose I won’t have to wait long, I’m sure there’s another Toy Story game or film or toy in the works. And another …

… and again.

Boomerang All Stars

I’m not really sure what the ‘Boomerang’ is supposed to represent in this title. It doesn’t even make it easy to find on the App Store thanks to a glut of other apps with similar titles. Where this game is likely to be found is in the same place I found it – under a niche sub-category on the gaming main page.

There’s nothing particularly ‘meaty’ about this game, and that’s ok. Not every game on mobile needs to have teeth, and this one will cater for anyone who wants some variety with some Warner Bros. characters thrown in for good measure. There is a variety of games, or sports, to play, and while they’re not necessarily anything special – they’re not all together terrible either.

All-in-all, this probably isn’t a bad game to keep on your phone if you’ve got kids around. Otherwise, the more discerning gamer is unlikely to milk much joy from this particular cow.