iOS (formerly iPhone OS) is a mobile operating system created and developed by Apple Inc. exclusively for its hardware. It is the operating system that presently powers many of the company’s mobile devices, including the iPhone, iPad, and iPod Touch. It is the second most popular mobile operating system globally after Android.
I’m not going to lie … I found Color Saw 3D far more cathartic than I thought I would.
Do you know I don’t find cathartic? Ads. And the few thousand that they’ve managed to slot in the short space I’ve time I started playing, and even though it’s a great game, this behaviour has more likely to have turned me off playing, if not purchasing, the game – and instead finding something … I don’t know … “else.”
The joy from this game comes from its simplicity. You saw blocks. The end. It’s fun. It’s simple to learn, and it’s as good for my kids to learn too. It’s a game where you chop stuff. Play it if you need a new time-wink in your life … just make sure that time-sink isn’t anything important like brushing your teeth twice of clogging the toilet. Far simpler to just do it right the first time.
Make no mistake about it – we have entered the age of distribution and subscription. When it comes to distribution – we have Epic, Microsoft, GOG, and the powerhouse, Steam. As for subscription, it used to be Netflix sitting all alone up on the throne of subscription power, with the others’ all at the bottom of the hill, pointing and laughing. Well, these days, everyone has built their own hill and their own throne, and so now we are spoiled for choice with Netflix, Stan, Disney Plus, Amazon Prime Video, Ten All Access and we’re not that far away from NBC and others launching their own offerings to the market.
In the gaming sphere, we’ve been relatively infantile in discovering subscription. Humble Bundle was perhaps the first ‘big player’ on the scene, offering up a selection of games to keep for a monthly fee (which is still a great model). Xbox joined in next with it’s Game Pass, and then expanded the service to offer up PC games as well in the ‘Game Pass Ultimate’. Google has flagged its new Stadia service as, by-and-large, being a subscription model – though it will still have purchases available, and there’s no doubt PlayStation and Nintendo will both join the fray soon, or certainly as part of their next-generation offerings.
But this week, we have a new kid on the block: enter Apple Arcade.
I’ve been thoroughly enjoying mobile gaming for a little while now, and while it has been pooh-poohed a lot in recent memory (I still remember the female gaming audience being considered less-than-real-gamers because they played were perceived as simply playing Candy Crush), the breadth of games, and the quality of them, has now reached a point where they are able to stand alone as a solid gaming choice along the likes of the contemporary platforms. Everyone raised an eyebrow when Fortnite was offered on mobile, though it managed to attract enough interest and, perhaps more importantly, numbers, to be able to offer up a very real and pragmatic alternative for playing a AAA title on-the-go.
It’s my own frugalness that sees me reluctant to spend money on a mobile game outright, given that I find it a risky purchase for something that I’m not sure I’ll have forever. Unlike my consoles, I can still pull out a PS3 and play any number of games I’ve bought digitally on that platform, likewise for the Xbox – which has been made infinitely easier since Phil Spencer pushed for backwards compatibility. As such, the idea of a subscription model for mobile gaming makes a lot of sense.
However – and this is the point of this post – I have two issues of note.
The first is the ability to have, and chronicle, a mobile gaming career. I know, I know, a lot of people ‘don’t care’ about achievements, but I am very much someone who likes to chronicle my gaming journey and keep track of what I’ve played. This is why I’ve made Xbox and Steam my preferred combination, because both platforms keep an excellent record of my gaming career. Game Centre on iOS has a long way to go before it can compete with Xbox Live or PlayStation Network – and that should be saying something. The latter took over a decade before it allowed for name changes (and even then it’s not really a long-term fix, instead relying on some sort of clunky workaround that, in practice, really just means they’ve masked your original PSN ID and started displaying some other new field), and about the same length of time before it had any meaningful phone app or web interface. It might be a personal preference, but this is what it boils down to: I don’t really like Game Centre. And for me, this is absolutely an underpinning element of my choice to use a gaming service. It’s why I’ve all but abandoned PlayStation for this generation with the exception of a few first-party titles, and a big reason why I’ve gone Team Xbox. On the sliding scale of platforms and gaming choice, iOS Game Centre certainly doesn’t come close.
The second issue I have with Arcade is the price. AU$8 per month (sorry, “$7.99”) is not cheap. There, I said it. For mobile gaming, I am most likely to spend $1-2 every few months as part of a microtransaction. What I won’t pay is nearly $100 a year on top of my $15pm Xbox Arcade, $10 Stan, $10 Ten All Access, and about $9 Netflix (depending on the exchange rate at any given day). I consume all of these services, regularly, and they are worth the expense, but considering I have this smorgasbord of content to consume, do you know what I don’t want? Another $8 on top of it for the ability to play 1-2 games for 2 minutes at a time.
I am a sucker for a mobile game with Xbox achievements. It’s one of the main reasons why I play Microsoft Solitaire so much, and I have no qualms in touting the virtues of Wordament to any-and-all who will listen. Sadly, people don’t really take to my warped sense of digital justice like I do, and so they just end up heading back to their match-three game or scrolling through their Instagram.
Not me though. I think it took me all of fifteen seconds from when I got the notification that the pre-order for Gears POP! was ready to having the game downloaded and starting it up.
Then the connectivity issues happened.
I’m not going to labour the point because I don’t mind a few teething errors, and thankfully they corrected themselves fairly soon thereafter, which meant that after an hour of gameplay, I had already earned myself two or three achievements, and by the end of the day yesterday, I was at 9% completion.
Not bad for a very brief afternoon’s work.
The game itself is essentially just a Clash of Clans clone, though with POP! characters based on the Gears of War franchise. It just seems like a whole bunch of licensing agreements were prepared by some junior lawyers that got too convoluted and something had to be done with them, but, strangely, it works. Considering I’m really only on level two and working with characters that are, essentially, just upgraded versions of the starting set, I’m not sure how much the game will open up as I get new characters, or, more likely, I go up against stronger opponents.
Progress from here-on out will be slow, because some of the achievements require you to play into the hundreds of games, which is not insurmountable, but it will take time. Each game I played against a human tended to run down the timer, rather than being the one-sided battle that I had anticipated, with some of the games only conquering one base, or going to sudden death. If you can get some time away from the world so that you can play this unencumbered, then you are absolutely in the best position to win, though I’ll see whether that holds true as I continue playing, or whether my own inability is just waiting to shine through.
In the meantime, I’ll just keep working towards those delicious, delicious achievements.
I make no apologies for my love of Pokemon, and when its a game that links in with The Pokemon Company, as well as my Nintendo Account, then I’m philosophically obliged to give it a red hot go.
I’m not sure what void this game fills, but it’s a fairly mindless romp into the world of Pokémon. It’s possible that, down the track, there might be integration with the Pokémon Bank and the other Nintendo titles that use the Nintendo Network. I love to see this sort of integration in mobile gaming, and I’m optimistic to see how Xbox does more of it in the coming months with xCloud, and not to mention iOS updates to allow for use of the Xbox and PS4 controllers.
Time will tell if developers pick up and support it, but I shall remain optimistic!
If I’m perfectly honest, it was the Ubisoft name that convinced me to give Horse Haven a go, though I never would have normally picked this game out of a line-up.
At its most basic, it’s the same as any other world building game – upgrade here, farm this, nurture that. The hook here is, essentially, horses, which might appeal to my sixteen year old horse-loving niece, but for a thirty something bloke with a love for everything indoors? Not so much.
On it own, that isn’t enough for me to discredit Horse Haven because it operates as advertised. I don’t know how long the game has been around, but it’s operating in a market that is saturated with similar games, though, like the pull which originally roped me in, it’s the Ubisoft name which offers perhaps the greatest confident that the game will be supported longer-term.
Is it worth a go? Sure. If you are interested in the genre and want to see how the AAA developers do it, then this isn’t a bad one to pick up. If you’re done with the genre though, don’t expect anything new or exciting here.
I knew this was a Match 3 game when I started playing it, but I’ll be blowed if I’m going to miss the opportunity to play a game with my old pals, Woody and Buzz!
There really is zero uniqueness to this game, beyond a few licensed characters emerging from time to time. And even then, they’re questionably simple art style seems to be based on not overheating your phone rather than keeping with the Pixar aesthetic.
Don’t get me wrong, I enjoyed the game but it probably missed some opportunities in its execution. I suppose I won’t have to wait long, I’m sure there’s another Toy Story game or film or toy in the works. And another …
I’m not really sure what the ‘Boomerang’ is supposed to represent in this title. It doesn’t even make it easy to find on the App Store thanks to a glut of other apps with similar titles. Where this game is likely to be found is in the same place I found it – under a niche sub-category on the gaming main page.
There’s nothing particularly ‘meaty’ about this game, and that’s ok. Not every game on mobile needs to have teeth, and this one will cater for anyone who wants some variety with some Warner Bros. characters thrown in for good measure. There is a variety of games, or sports, to play, and while they’re not necessarily anything special – they’re not all together terrible either.
All-in-all, this probably isn’t a bad game to keep on your phone if you’ve got kids around. Otherwise, the more discerning gamer is unlikely to milk much joy from this particular cow.
This is a fun little title where you essentially bounce a small ball over the top of spikes as gravity takes hold and it tracks downward. I thought this would have been easier than what it turned out to be, but as it turned out, there is nuance to this that requires you to master timing, speed and trajectory.
I’ll be honest, this is more fun than I thought it would be. But at the same time, it’s another ad-filled game that just takes away the short fix you need sometimes, and instead inserts a frustratingly long gameplay ad that ends up causing you to turn the whole thing off, rather than entice you into a purchase.
Truth be told, when I first saw this game on the App Store, I figured it was the third in a series of ‘Willy Wonka’ games, but as it turns out, it is simply a ‘Match 3’ game, which makes perfect sense when you stop and think about it – but my poor little SJW millennial mind is probably to blame.
That being said, this is, well, a match three game. It probably has more in kind with Garden/Homescapes than it does, say, Candy Crush. In addition to the normal matching part of the game, there is a bit of ‘base building on rails’, which, in this instance, is the Wonka Chocolate Factory.
There’s probably not enough here to keep the average punter interested in the game. I think those who might be new to the genre and haven’t been fatigued by the glut of matching games in the market might find this a good introduction, likewise that small niche of society that pang for anything and everything to do with Willy Wonka.
But for the rest of us? There’s nothing new or different here to prompt you to wake up in the morning.
It might not be a hard pass, but it’s certainly ‘don’t make eye contact’.
At no point in the opening of CSR Racing 2 do you find out what exactly CSR stands for. Nor, too, the Wikipedia entry for the game series. And so, before you even start to comment on the quality of the racing in this game, you find yourself asking: what the hell does CSR mean?
Well, nobody can tell you with 100% certainty, but the consensus appears to be “Custom Street Racer”, and while grammatically it still gets a pass, I have to say, it’s not great to have ‘Racer Racing’ as good structure.
Perhaps the greatest sin though isn’t sentence structure, but rather the face that the most I could ‘custom'(ise) my car was to give it a lick of paint and change the rims.
Mate. GTA San Andreas had more customisation than that, and the game is fifteen years old!
The racing sets in the game are actually quite good fun. The fact that it is pretty much a tactical shifting of the gear, as well as the control of the garages demonstrate that you know your stuff.