The sign at the entrance to PAX Australia has always said two simple words: “Welcome Home.”
While, for the most part, PAX can be a solitary affair, that doesn’t stop there being some sort of camaraderie in that isolation – a shared loneliness as it were. Sure, there are heaps of groups and likeminded gamers using the opportunity to get together for some face-to-face Dungeons and Dragons, or spending the time simply hanging out and playing some card games, but there’s also quite a few people ‘going stag’ and balancing their need to just chill out and enjoy gaming alongside their innate hatred of … well, people.
2019 was an absolutely crackin’ affair … but because of time, inclination and just general can’t be botheredness, I’m not going to write a post on it.
Instead – make the effort to book a ticket for PAX 2020. You won’t regret it.
I’m not going to lie … I found Color Saw 3D far more cathartic than I thought I would.
Do you know I don’t find cathartic? Ads. And the few thousand that they’ve managed to slot in the short space I’ve time I started playing, and even though it’s a great game, this behaviour has more likely to have turned me off playing, if not purchasing, the game – and instead finding something … I don’t know … “else.”
The joy from this game comes from its simplicity. You saw blocks. The end. It’s fun. It’s simple to learn, and it’s as good for my kids to learn too. It’s a game where you chop stuff. Play it if you need a new time-wink in your life … just make sure that time-sink isn’t anything important like brushing your teeth twice of clogging the toilet. Far simpler to just do it right the first time.
Make no mistake about it – we have entered the age of distribution and subscription. When it comes to distribution – we have Epic, Microsoft, GOG, and the powerhouse, Steam. As for subscription, it used to be Netflix sitting all alone up on the throne of subscription power, with the others’ all at the bottom of the hill, pointing and laughing. Well, these days, everyone has built their own hill and their own throne, and so now we are spoiled for choice with Netflix, Stan, Disney Plus, Amazon Prime Video, Ten All Access and we’re not that far away from NBC and others launching their own offerings to the market.
In the gaming sphere, we’ve been relatively infantile in discovering subscription. Humble Bundle was perhaps the first ‘big player’ on the scene, offering up a selection of games to keep for a monthly fee (which is still a great model). Xbox joined in next with it’s Game Pass, and then expanded the service to offer up PC games as well in the ‘Game Pass Ultimate’. Google has flagged its new Stadia service as, by-and-large, being a subscription model – though it will still have purchases available, and there’s no doubt PlayStation and Nintendo will both join the fray soon, or certainly as part of their next-generation offerings.
But this week, we have a new kid on the block: enter Apple Arcade.
I’ve been thoroughly enjoying mobile gaming for a little while now, and while it has been pooh-poohed a lot in recent memory (I still remember the female gaming audience being considered less-than-real-gamers because they played were perceived as simply playing Candy Crush), the breadth of games, and the quality of them, has now reached a point where they are able to stand alone as a solid gaming choice along the likes of the contemporary platforms. Everyone raised an eyebrow when Fortnite was offered on mobile, though it managed to attract enough interest and, perhaps more importantly, numbers, to be able to offer up a very real and pragmatic alternative for playing a AAA title on-the-go.
It’s my own frugalness that sees me reluctant to spend money on a mobile game outright, given that I find it a risky purchase for something that I’m not sure I’ll have forever. Unlike my consoles, I can still pull out a PS3 and play any number of games I’ve bought digitally on that platform, likewise for the Xbox – which has been made infinitely easier since Phil Spencer pushed for backwards compatibility. As such, the idea of a subscription model for mobile gaming makes a lot of sense.
However – and this is the point of this post – I have two issues of note.
The first is the ability to have, and chronicle, a mobile gaming career. I know, I know, a lot of people ‘don’t care’ about achievements, but I am very much someone who likes to chronicle my gaming journey and keep track of what I’ve played. This is why I’ve made Xbox and Steam my preferred combination, because both platforms keep an excellent record of my gaming career. Game Centre on iOS has a long way to go before it can compete with Xbox Live or PlayStation Network – and that should be saying something. The latter took over a decade before it allowed for name changes (and even then it’s not really a long-term fix, instead relying on some sort of clunky workaround that, in practice, really just means they’ve masked your original PSN ID and started displaying some other new field), and about the same length of time before it had any meaningful phone app or web interface. It might be a personal preference, but this is what it boils down to: I don’t really like Game Centre. And for me, this is absolutely an underpinning element of my choice to use a gaming service. It’s why I’ve all but abandoned PlayStation for this generation with the exception of a few first-party titles, and a big reason why I’ve gone Team Xbox. On the sliding scale of platforms and gaming choice, iOS Game Centre certainly doesn’t come close.
The second issue I have with Arcade is the price. AU$8 per month (sorry, “$7.99”) is not cheap. There, I said it. For mobile gaming, I am most likely to spend $1-2 every few months as part of a microtransaction. What I won’t pay is nearly $100 a year on top of my $15pm Xbox Arcade, $10 Stan, $10 Ten All Access, and about $9 Netflix (depending on the exchange rate at any given day). I consume all of these services, regularly, and they are worth the expense, but considering I have this smorgasbord of content to consume, do you know what I don’t want? Another $8 on top of it for the ability to play 1-2 games for 2 minutes at a time.