Call of Duty Mobile

Make no mistake about it: I love Call of Duty. I’ve never really loved either the historical or the futuristic war settings, though I did find the game-play fun, but my passion has always been in the Modern Warfare era. Part of this has to do with my own interest in the military and contemporary warfighting, but I also find the stripped-down mechanics of run-and-gun to be the most well-rounded, and perhaps well-grounded, in the real-world.

While today is the launch day for the reboot of the Modern Warfare series, I wanted to spend a few moments talking about the quiet sibling of the COD series, Call of Duty Mobile. I’ll be honest, it’s probably not something that I expected to enjoy quite as much as I had, but after my first few wins, well, I’m not ashamed to say that I’ve become a little enamored with the game – to the point where I’m now consistently winning Battle Royale’s and multiplayer games at a fairly regular rate. I mean … I don’t want to tout myself as the Ninja of Call of Duty Mobile … but I’m the Ninja of Call of Duty Mobile.

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It’s a measure that’s somewhat imperfect, but judging by the usernames playing in-game, it seems that COD Mobile has a fairly healthy playerbase in Japan and the East more generally – with a solid mix of Russian, Chinese and Japanese names and characters littered throughout the players in each game lobby. I can’t say I’m surprised, given that Chinese mammoth, Tencent, are the parent company for the COD Mobile developer, TiMi Games, but when they’re pumping out games of this quality for mobile devices – well, I’m happy to play with anyone from anywhere.

There are some delightful nods to the COD maps of yesteryear throughout the game, including Nuketown, and while I might not remember the names of each of them – I certainly remembered the layout. TiMi have done a good job of pulling two or three of the more popular maps and wrangling them for mobile.

The other thing I’ve done in-game was to lower the graphics settings to Low. I’m not sure that it’s entirely necessarily, but at the same time, I don’t want to add complexity to the data connection, which is already questionable at the best of times. Thanks, Australia(!) I can tell you from experience, it’s bad enough being trapped out in the open waiting to reconnect during a normal multiplayer game, but being killed while you’re waiting is just down-and-out embarrassing.

I haven’t spent a single cent in-game yet, and I’m happy with the experience so far. Oh, who am I kidding – I love it! This is a welcome addition to my mobile gaming repertoire, and far surpasses some of the other behemoths in-play at the moment such as PUBG and Fortnite.

Now, all we need is some sort of added cross-save benefit for the ‘main’ COD game.