Gears POP! Level 6

I wanted to revisit my first take on Gears POP! given the rather harsh assessment offered by Kotaku, and my own worry that I may be a little too optimistic about what others saw as a mediocre game.

But, nope. I’m still enjoying it – and Kotaku is wrong.

At first glance, reaching Level 6 probably isn’t quite at the top of the enlightenment period to be able to safely dismiss Kotaku’s rather short-sighted take on the game, but there’s quite a bit of work that goes into getting to this level. I don’t doubt that the gloss of many casual gamers has started to wear off for Gears POP!, and so the competition I’m left with are either the true believers, or the late-to-the-party types, but having understood how many games and how many win-losses it takes to get to that stage means that there is a not-insignificant amount of respect for anyone competing at what I’d consider this ‘mid-tier’ level.

In fact, I think it’s fair to say that I am regularly loosing quite a few games – it’s about a 50-50 split, but the shine hasn’t quite worn off as quick like it has with Hearthstone. Perhaps it’s because I still get the drip-feed of delicious Xbox achievements, or perhaps I’m still just simply enjoying the game. In either case – from either a philosophical or a business perspective – I’m still playing it, and that means something.

I’ll be interested to see if other first party studios lean into some mobile development for Microsoft, or whether xCloud will pickup the mobile audience – but in any case, it’s definitely not a flop for me.

Gears POP!

I am a sucker for a mobile game with Xbox achievements. It’s one of the main reasons why I play Microsoft Solitaire so much, and I have no qualms in touting the virtues of Wordament to any-and-all who will listen. Sadly, people don’t really take to my warped sense of digital justice like I do, and so they just end up heading back to their match-three game or scrolling through their Instagram.

Not me though. I think it took me all of fifteen seconds from when I got the notification that the pre-order for Gears POP! was ready to having the game downloaded and starting it up.

Then the connectivity issues happened.

I’m not going to labour the point because I don’t mind a few teething errors, and thankfully they corrected themselves fairly soon thereafter, which meant that after an hour of gameplay, I had already earned myself two or three achievements, and by the end of the day yesterday, I was at 9% completion.

Not bad for a very brief afternoon’s work.

The game itself is essentially just a Clash of Clans clone, though with POP! characters based on the Gears of War franchise. It just seems like a whole bunch of licensing agreements were prepared by some junior lawyers that got too convoluted and something had to be done with them, but, strangely, it works. Considering I’m really only on level two and working with characters that are, essentially, just upgraded versions of the starting set, I’m not sure how much the game will open up as I get new characters, or, more likely, I go up against stronger opponents.

Progress from here-on out will be slow, because some of the achievements require you to play into the hundreds of games, which is not insurmountable, but it will take time. Each game I played against a human tended to run down the timer, rather than being the one-sided battle that I had anticipated, with some of the games only conquering one base, or going to sudden death. If you can get some time away from the world so that you can play this unencumbered, then you are absolutely in the best position to win, though I’ll see whether that holds true as I continue playing, or whether my own inability is just waiting to shine through.

In the meantime, I’ll just keep working towards those delicious, delicious achievements.