Assassins of Kings

I knew about King Foltest only because he was one of the primary Gwent heroes in The Witcher 3, but I never really made the connection between ‘the card’ and ‘the character’, but it all makes perfect sense really when you think about the number of cards based on NPCs in W3 as it is, there was always bound to be a few nods to the earlier games littered throughout.

I’ve recently finished the Prologue to The Witcher 2: Assassins of Kings, and it is an absolute banger. It places you front and centre of a battle with Foltest, as he seeks to reclaim his (illegitimate) children from a baroness named Maria Louisa La Valette, and in what culminates in a great little ‘taster’ to the world of the Witcher, you end up in the sewers, fighting soldiers and knights, and by the end of the level you are helping Foltest to escape a dragon.

Perfection.

Despite the fact that the game is just all-around solid, what pleases me the most is how similar it is to The Witcher 3.

I absolutely have the aspiration to crack on with W2 … but by God, I know the level of commitment it took to clear W3, so there is a little demon on my shoulder reminding me of that each and every time I hover my controller over the game.

It wouldn’t be the first time I’ve added another title to the pile of shame.

Toss a Coin to your Witcher

If there was one thing I loved about The Witcher III: Wild Hunt, it was Gwent. I don’t think I’m alone – I think everyone who played the game either loved, or didn’t really have any attachment to – Gwent, though from the people I spoke to … many, if not most, fell into the former camp.

Now that The Witcher series has dropped on Netflix, to mixed reviews, it’s little surprise to see The Witcher III concurrent players spike. Hell, even I re-downloaded the game, if not to try and recreate the series, but just to revisit what is being considered the well-deserved ‘game of the decade’.

Now that I have a little better context to the origins of some of the characters, I also considered another playthrough of the core game – that is if it wasn’t 90-plus hours long just to get through the main story, and without any real achievements worth cleaning up along the way, I admit that my appetite just isn’t really there for another hard slog.

(The Witcher 2 is another story though – I started this in the last 24 hours, but that will be something I’ll save for another blog post.)

What it is there for though, is Gwent. And so in addition to putting W3 back on the Xbox, my iPhone slogged through a few gig of download today to put Gwent back on my device, and already I feel a little more in love with the game than I did back when it first launched. It’s unclear how many quality-of-life improvements have been made to the game since it launched, but it certainly seems like an accessible, fun alternative to Hearthstone or Magic: The Gathering or the myriad of other CCGs in the market.

For a rather saturated market, I quietly hope that Gwent manages to stay the course. Almost all of the major CCGs have big corporate backers: Activision, Bethesda, Wizards, etc., and Gwent has CD Projekt Red which gives me some comfort – but at the end of the day, an unprofitable game is an unprofitable game, and so I fear its longevity is directly related to The Witcher‘s success as a franchise.

In the meantime, I’m going to have a red hot go at having some success this ‘season’ on Gwent to see where I land. Even if I play terribly, there seems to be more incentive to progress than something like Hearthstone, which just seems to mock my inadequacy rather than encourage me to do better. Let’s see if that feeling is the same at the end of the season than it is now.