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Sony (PlayStation) E3 2018 Thoughts — June 12, 2018

Sony (PlayStation) E3 2018 Thoughts

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Right, Sony. The behemoth that is console gaming. Expectations for PlayStation are at an all-time high this year, which is a terrible place to be if you’re presenting at E3. I think there is a far better result from studios, publishers and platforms that work their communication around lowering expectations – resulting in either met expectations or pleasant surprise.

I think after Andrew MK, having Gustavo Santaolalla play a spot of banjo to lead us into The Last of Us 2 is much more my vibe. I never platinum’d TLOU1, but one of my proudest trophies is completing NG+ on Hardcore difficulty.

If you ever needed to show a bit of gameplay to get you excited about a game – then Naughty Dog absolutely delivered. Oh my God. For the entirety of this footage, I completely forgot about my overwhelming hatred of Sony and their inability to let me change my username. Hell, I’ll play this game on someone else’s account – it’s just downright gorgeous.

The intermission style panel discussion with Sid Shuman and Ryan Clements interviewing Shawn Layden was a strange change of beat, but I have to admit – it was nice seeing them in-the-flesh, rather than just a disembodied voice in my ear or car stereo once a week via the podcast.

Importantly, Layden announced the introduction of a New Game Plus for God of War, which I didn’t realise I even wanted until he mentioned it – but now that he has, I am completely on-board.

I could take-or-leave any of the Call of Duty news, but I’ll absolutely take a bit of Black Ops for free with my PlayStation Plus.

And I’m still a PSVR virgin, so I’m just going to gloss over any news in that space.

One of the surprising titles from the conference was Ghosts of Tsushima, which looks like something that might struggle on my OG PS4, or it’s certainly going to cause it to sound like a jet engine taking off. I don’t think I’ve heard or read anything about this so I’m not sure if it was an announcement, or more meat-on-the-bones, but either way, I liked the look of it. Like? Maybe strongly like is a better phrase. You know … like ‘like-like’ but not ‘love-like’.

You get the idea.

Destiny 2 Forsaken is still appealing to me, but I think that it’s been dissected enough over the past few weeks, particularly from the core Destiny sites, so I’m not going to be able to add much more – particularly when it was little more than a short teaser. I suggest you would learn much more through reading Bungie.net than holding out for info at the E3 press conference. Needless to say – they better not kill-off Cayde-6 though. Don’t you touch my Nathan Fillion, Bungie!

Control looked incredible. I even texted a friend to comment that Xbox had nothing that came close to this visually during their press conference, but it’s quite possible that I’ve just bought into the hype of the presser – if anything I think Quantum Break probably fits that criteria – but gameplay alone certainly held up as a work of art. It’s only after-the-fact that I realised that Remedy is the developer, which is exactly why it had the QB feel!

I was concerned that this was going to be a PlayStation exclusive, but Sam Lake has since come out and confirmed that it’s coming cross-platform.

Resident Evil 2 … looks gorgeous … I don’t think I’ve ever actually played RE2 … If I cast my mind back, I’m not actually sure I’ve finished RE1 properly … but there is certainly enough aesthetic here to get me interested.

Trover Saves the Universe. What? Much like Seth McFarlane has turned every one of his creations into essentially ‘the same thing’, this felt very Rick and Morty – just with new characters. I don’t know if that’s a bad thing or not, I’ve only just really started getting into Rick and Morty (which I love), but I feel like you could grab yourself a cheap voice actor for a bit of variety and – if the material is good enough – it will hold up.

I can’t understand the deep-rooted love for Kingdom Hearts III but it was clearly enough to get coverage at both Xbox and Sony’s stage … so I guess this is now going to end up on my to-do list. What did appeal to me was Sony packaging them all together as part of the final package (though I assume that 1.5 and 2.5 are remasters).

Nioh 2 adds itself to the list-of-games-that-I-haven’t-played-the-first-one-of. The internet seems excited though, so it seems like I’ll be locked in a gaming room for the rest of the year to try and finish this off.

Not even touching Death Stranding. I wonder if I have to hand in my Sony fan card (which was already on its last legs – where was my username change, Sony?) if I admit to not really liking the vibe I get from Kojima’s latest foray?

And then, the title we’ve probably all been waiting for – Spider-Man. It’s so utterly, utterly disappointing that this isn’t coming to Xbox or PC, but business is business, and I think Sony have made a very sensible decision grabbing this one as an exclusive. If I ask my son who he likes more – Spider-Man or Batman – he comes back with a decisive Spider-Man, which nearly gets him disowned from the family every time, but I satisfy my rage by telling myself that Spider-Man is actually my favourite Marvel character and Batman my DC. It hasn’t helped the last few years in realising that the rights to Spider-Man were owned by Fox, but once again, I have become incredibly good at disassociation as I get older, so I will endure.

Let me just say, the gameplay for Spider-Man is A+. A PLUS. The city is beautiful, the combat is second-to-none and the library of characters looks to fill a comic-book lover’s wishlist. If I can find myself a limited edition Spider-Man PS4 Pro console, then there’s a not-insignificant chance that I’ll be throwing my money at whatever retailer is going to take it.

The post-conference chatter with Shuman and Clements essentially included a little more gameplay from Spidey, as well as the announcement of a new PSVR game from From Software.

If you listened to the internet, you would think that the Sony conference was terrible. Sure, the approach to focussing on 5-6 big games and the inclusion of a panel was a bit ‘different’, but it was a good example of quality over quantity (compared with Xbox’s focus on showing 50 games). And when it comes to quality, Sony certainly delivered. I won’t say that the quality on-show was necessarily better or worse than Microsoft’s – I think there’s been strong positives to take away from most shows this weekend. But, and I apologise for the wax lyrical, but maybe at some point the discussion can turn from ‘who won?’ E3 to just being about the general love of gaming and the communities which form around it. For all my pessimism in life, I don’t really play PUBG, but I do enjoy its success. Kojima isn’t really my bag, but I love that others love him.

In the wise words of Rodney King: Can’t We All Just Get Along? 

Congratulations to everyone at E3 2018, and I sincerely mean that. For every shooter, puzzler, platformer, strategy, collectable card game, platform, and engine that fills our gaming libraries with great content each-and-every day, thank you.

It’s a great time to be a gamer …

… even if we’re stuck with our twelve year old PlayStation usernames.

Ubisoft E3 2018 Thoughts —

Ubisoft E3 2018 Thoughts

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For starters, I’m going to leave everything associated with Just Dance 2019 aside, because I think that it’s still a ridiculous title to lead E3 with. The only time I get a hint of enjoyment out of Just Dance is when costumed superheroes or dinosaurs try their best to hit the moves on the dance floor at things like PAX. My loungeroom, and my beautiful big coffee table which sits in the middle of it, are not dancing friendly. Heck, ever since Xbox Fitness died, I haven’t had a need to gesticulate in front of my TV for a long time.

No, instead, let’s get into the meaty stuff.

Beyond Good and Evil 2 is another of the titles that make me feel guilty for never finishing their predecessors. I am fairly certain I got the original as part of a Games with Gold Backward Compatibility title, or on PC (I can’t remember), but in either event, I haven’t had the inclination or the drive to get this over the line, and so the emotional attachment to the game just isn’t quite landing for me. Visually, it looks quite good, so I’m interested to play it – but this will probably be a 2020 game for me at the earliest, considering everything else I have in my backlog to get through!

I spoke a little bit about The Division 2 yesterday following Xbox’s conference – and I quite enjoyed the first game, but can completely understand its limited appeal. There is a big focus on games-as-a-service these days as everyone tries to be the next Destiny, but I don’t think the inclusion of ‘raids’ and free DLC is going to be enough to get anyone over the line. For me, I still have a swath of achievements I haven’t unlocked from the first game, so I’m not holding out any great burning desire to get back into The Division 2. Sure, it looks great – and the gameplay looks sensational, but it’s more of what made the first game good. I want to play it … but I just don’t know whether the investment is worth it. A story run might be the best I can hope for when it comes to the latest instalment.

I don’t even own a Nintedo Switch, so the new Mario + Rabbids Donkey Kong DLC doesn’t float my boat … one day I’ll get a Switch (because I’m a sucker for Pokemon) but because of my long-standing love of achievements, the absence of a reward system, as well as known issues with the career setting on the Nintendo Network means that I’m holding out.

That, plus I grew up as a SEGA kid.

I like the look of Skull & Bones but I remain a little bitter that it doesn’t just pull all the piratey goodness out of AC4 and dump it into a new game on its own. The focus on naval combat is what gives me the most pause, because what I enjoyed most about AC4 was running around the island settings … complimenting the naval combat. If anything, what really gets me excited about Skull & Bones is the prospect of a really good collectors’ edition. Ship-in-a-Bottle Anyone? Ubi Collectables certainly know how to make me happy – and if they can’t do it with a great pirate setting, how can they do it?

I could do without the whole ‘working together’ aspect of piracy … I don’t like it as a general rule for most games, and 2018 had a fair amount of focus on online co-op gaming. Has nobody told these studios that playing online with people is a terrible idea?

Next up was Starlink, which is going to fill the gap that Skylanders and Disney Infinity have left in my collectable obsession. The inclusion of Star Fox in the Switch version is fairly inconsequential, seen as the series is coming to all platforms, but if you put that to one side (remember there was a Donkey Kong special crossover in Skylanders for the Wii U), then you can begin to feel the anticipation for the game. Time will tell if kids are on-board as this thirty-something adult is, but I’ll enjoy it while I can.

I only played the main campaigns in For Honor, nearly a year ago when it had a free weekend. It’s not really my kind of game – well, online certainly isn’t anyway – so the news about an expansion doesn’t really float my boat. I think it’s good for those people who are obviously still passionate about it … I’ll be honest, I’m surprised it continues to have such traction in the gaming community – but I can appreciate that people thrive on variety, and For Honor certainly brings variety to the gaming landscape beyond the shooters and sports that fill the esport landscape.

Last, but certainly not least, was the close of the conference with some Assassins Creed Odyssey. I was a huge, huge fan of the series taking a bit of a break, and I think it helped AC Origins come back bigger, better and badder than ever. I have some concerns that the reintroduction to a yearly title might start to stretch the friendship, but for now I have to just take comfort in the fact that this entry actually looks pretty good! The focus on gender-selection at the start is a nice touch – I can’t imagine it’s entirely being begged for by the community, but I think any step towards equal representation is a good one.

Plus, if Mass Effect is anything to go by – female protagonists are actually more thematically believable.

Do you know what was missing from all of this? Splinter Cell. Walmart Canada really made me angry with this one – all I have been excited about out of this E3 was Splinter Cell, given almost everyone else had their titles on-show today, I was simultaneously disappointed and surprised not to see Ubisoft pull out a ‘one last thing.’

Will I get over it? Of course I will. If anything, I’ve been treated to a stunning variety of games that are going to fill up my library (and their prequels which I’ve never played), and they all signal a great future for game quality on the horizon.

But, you better believe I’m going to get back to Splinter Cell: Conviction this week to get my fix.

Square Enix E3 2018 Thoughts —

Square Enix E3 2018 Thoughts

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Huh. I mean … we’re all used to E3 having most of the surprises spoiled for us in the weeks leading up to it, but Square Enix were actually a touch underwhelming in their announcements today. I mean … they weren’t bad announcements, were they? It was just … well, expected.

Just Cause 4 is going to be all about the weather. OK. That’s good. But really, the Just Cause series has been all about having fun. Pretty much everything about JC3 (by the end of the DLC) was pretty much perfect in my mind. Rocket packs, tanks, and the standard epic destruction that the series is known for is more than enough for me – you could call the whole thing Just Cause Three-and-a-Half and I’d be happy.

Shadow of the Tomb Raider is just an automatic win for me. I don’t really need to see the expanded stealth options or story … I just know that I’ve been happy with the remakes so far (the only thing nearest to God of War, in my view) and I’ll be happy to just throw my money at the screen.

Everything else seemed .. well … ‘so-so’. The Quiet Man looks like it’s about a deaf brawler, I still haven’t played any Monster Hunter: World to get excited about a crossover and both Dragon Quest 11 and Octopath Traveller hold zero interest for me.

That’s not necessarily a bad thing necessarily – but d’frent strokes and all that. And these strokes certainly didn’t appeal to this folk.

Here’s hoping Ubi and Sony can make up for lost ground today. Anything less than the ability to change PSN usernames and the PlayStation Vita 2, and I’ll probably Hulk-out.

Or not … time will tell.

Bethesda E3 2018 Thoughts — June 11, 2018

Bethesda E3 2018 Thoughts

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You know you’re in for a bit of a party when Bethesda kicks off it’s conference with Andrew MK doing his best to start the infamous shenanigans with a spot of rock, but admittedly it felt about as normal as watching pornography with your parents, judging by the stilted looks from the audience and the seemingly audible collective groan from Twitter.

It felt like an unnecessary evil we had to face to get to the meat of the show, which kicked off with Rage 2. E3 means a lot of different things to me each year – this year it’s making me play a whole catalogue of games that I’ve never touched in order to be ready for the sequels. Kingdom Hearts, Rage, and I suspect that I’ll need to play some Borderlands before the weekend is out. Either way, the whole package was enough to get me interested, and interested I am! Do you know what gets me over the line? Avalanche Studios … in terms of chaos and destruction, these guys are the masters.

I haven’t really played much of the first Doom, and I absolutely can’t get into Prey, so skipping over those two titles, we next stop at Fallout 76.

Two things: I hate online games, and I love the look of this game. May God have mercy on my soul. Already, I’m very tempted to grab the power armour version of 76, which would match nicely with my unopened, unblemished, display-only Pip-Boy.

Moving right along, and Wolfenstein got some love on-stage this time around. Two new spin-offs were announced, one of them a VR title, and the other which I am incredibly down with – Wolfenstein: Youngbloods – which follows the story of BJ’s twin daughters and is set in the 1980s! Bethesda certainly feel like they’ve ‘leaned in’ with the Wolfenstein IP, and they’re running it for all its worth. And, to be honest, they’ve been doing a pretty darn good job with it – why wouldn’t they?!

Other than a brief mention of their ‘next gen’ new IP, Starfield, the rest of the show was centred around some Elder Scrolls IP. The delightful way that new mobile game, Elder Scrolls: Blades was pitched (“meeting mode” to describe holding the phone in portrait mode is my new favourite gaming slang) got me pre-ordering that game straight away.

Of course, if you weren’t happy with everything that was on display, and you felt like the show needed a little something more to whet the appetite … it certainly delivered with nothing more than a Elder Scrolls VI teaser.

I think the call of the day goes to Twitter user Link40K though …

Xbox E3 2018 Thoughts —

Xbox E3 2018 Thoughts

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It is a truth, universally known, that Phil Spencer is a Gaming God. The man has single-handedly … well, perhaps not single-handedly … but he’s certainly been instrumental in bringing about some incredibly consumer-friendly policies at Microsoft, including Play Anywhere, Backwards Compatibility, and library continuity between platforms.

Today, he stepped it up a notch.

I think I watch the Xbox Press Conference much the same way that I watch Sony’s. I find games themselves inconsequential at these events – sure they are nice reveals and I do get excited about the odd title, but it’s the systems and services themselves which I get most excited about. Well, today, in my humble opinion, Phil delivered.

The Games

With that in mind, let me whip through the games. The standout for me was clearly From Software’s Sekiro: Shadows Die Twice … which is a strange thing to say for a guy who completely and utterly sucks at Bloodborne and Dark Souls, but the trailer for this one looked … I don’t know … ‘accessible’. The trailer itself is probably designed with that in mind, but the game itself looked great. The pacing, the setting, and the variety of combat combined to offer what looks to be a nice refresh and development of the Souls‘ pedigree. It’s certainly a ‘watch this space’ title.

I feel like showing Crackdown 3 at the Xbox conference is just asking for trouble. It goes to show that even Terry Crews can’t save every franchise. Even the trailer for the game is starting to show its age … and while I’m sure it has the delightful, frolicking fun of every other futuristic sandbox with destructive physics, there’s nothing that is really holding this game up as a ‘must have’, and certainly not ‘worth the wait’.

The show concluded with Cyberpunk 2077, which was a nice artistic way to end the show, and it showed a rich, detailed world which is what we’ve come to expect from CD Projekt Red in a post-Witcher 3 world. I don’t quite have the nostalgic attachment to the Cyberpunk series that I do many other titles, but I’ll absolutely give it a go – certainly off the back of Geralt’s last adventure.

All-in-all, I was pleased to see some of these titles on the Xbox stage, but there wasn’t enough exclusivity there to get me excited. The titles that were exclusive are largely available on PC as well, and while I still remain fairly committed to the Xbox ecosystem, I can feel the PCMR pull more-and-more each time I watch a gaming press conference.

Spending Spree

Perhaps the only real moment my heart felt a flutter was when Phil Spencer started going through the list of acquisitions Microsoft have made as part of its consolidation and expansion of Microsoft Studios. In addition to announcing the creation of a new studio, ‘The Initiative’, Spencer listed off some new studios (which I, to be honest, already thought were first-party):

  • Undead Studios (State of Decay)
  • Playground Games (Forza)
  • Ninja Theory (Hellblade)
  • Compulsion Games (We Happy Few)

It’s fair to say that Microsoft will be getting some more exclusives in the coming years, though – as I say – I thought most of these studios were already first party. It’s also telling that these studios have all published titles onto Xbox already, and while they’re all ‘OK’ titles … none of them are God of War killers.

Game Pass

The big takeaway from today’s conference was that, if you have Xbox Game Pass, you are probably going to get all the benefits from the Xbox ecosystem. It seems that there are advancements in technology for the service which are coming thick-and-fast, and today’s announcements that Fallout 4, The Elder Scrolls Online and The Division are all going live on the service ‘today’ is certainly a vote of confidence.

What’s Next

Game Streaming and the new Xbox console were flat-out confirmed by Phil during the presser. Nothing concrete, and no details to announce, but he revealed that Microsoft is working on it, and that is huge. Hot off the back of EA’s reveal that they’d be doing game streaming in the near future, it seems like 2019 will be the year that everybody reveals their consumer-ready streaming service, if not beforehand.

If you were there for the games … then you probably left ‘happy’. If you were there for anything else, then you were probably more than happy. Either case, it’s not a bad outcome for the console underdog – Phil, Larry and the team should all be exceptionally happy and proud of their work.

Electronic Arts (EA Play) Event 2018 Thoughts — June 10, 2018

Electronic Arts (EA Play) Event 2018 Thoughts

Perhaps the closest thing to popularity on the internet is the degree by which you are hated. For Microsoft, that’s almost a given … but EA is certainly up there, perhaps no evidence more needed than its successive run as worst company of the year.

I don’t hold the same vitriol for EA, if anything I look on them with great fondness. EA brought me a decade-plus’ worth of titles – some of which I grew up with – notably Command and Conquer (which is coming back as a mobile game!) and Tiger Woods PGA Tour. I’m also much older and nuanced in my outlook these days, so I didn’t watch the press conference with exceptionally high expectations, but I also didn’t expect others’ – particularly those of my vintage – to have their expectations all that high either.

I actually hate to reference the man (he’s incredibly conservative, was a long-time Republican, and one bad day away from being a Trump Voter), but Colin Moriarty of former Kinda Funny fame, is right on the money with this Tweet:

My own thoughts? I got what I expected. I think the standouts for me are what gaming has increasingly become: the indies – either in spirit or in structure – continue to be the innovators, the heart and soul, and probably the only real point of difference between each of the press conferences. With that in mind, let’s have a look at the two standouts from my experience.

First was Unravel Two, which is a delightful little game which did a bit of a Bethesda moment and was announced as being available ‘right now.’ The first game was a tight little platform puzzler, and I can’t remember if I ever finished it or not, but I can absolutely see why it’s enjoying the success of a sequel. It’s focus on couch coop and being a game that doesn’t involve you blowing stuff up is – sadly/unsurprisingly – the point of difference here. That alone is worth the price of admission.

The second game that grabbed my attention was one of the titles from the new EA Originals program. Today’s was called Sea of Solitude,

It wasn’t visually stunning. It wasn’t touting itself as the next big thing (and it certainly didn’t push itself as having a Battle Royale mode), but it had heart. As the developer stood on stage and talked about the genesis of the game and her own experience of loneliness, worthlessness and despair, it was a much-needed shot of heart into the flashy style of a yearly gaming press conference.

I was less excited about watching the Anthem gameplay, because I have my heart (for now) in Destiny, so time will tell whether this appeals to me or not. Clearly, the introduction of a Special Edition might my mind!

For now, I’m happy with what I saw. I can’t wait to see what Microsoft deliver in the morning!

Game Not Included — June 5, 2018

Game Not Included

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I don’t know about you, but I do enjoy video games. What I really enjoy though, is actually receiving a video game when I spend $150 to buy a collectors edition.

What on Earth am I talking about? Ladies and Gentlemen, may I present the Red Dead Redemption 2 Collectors Box. Complete with ‘Metal Tithing Box’, ‘Wheeler, Rawson and Co. Catalogue’, ’12 Cigarette Cards’ and … quote:

**Game NOT included**

I tend to buy a lot of my titles digitally these days, so the idea that there is an option to buy a collectors edition without the actual game should not actually be that infuriating. But I find the items in this particular edition to be of such little substance that the game itself would actually make the $150 price tag something worth considering. As it stands – I won’t be rushing out to preorder a physical version of Red Dead Redemption 2, and can quite happily see myself picking this up digitally at launch. The temptation of GTA Online Money and shiny horse skins just doesn’t grab me, I’m sorry … maybe I’m old and jaded, or maybe I’m more representative of the average gamer than Rocksteady would like to believe.

Either way, I think this is a strategic mistake. Financially, it might be a great move – but when you risk exchanging cash for goodwill you quickly find yourself competing against Electronic Arts for ‘worst company’ awards, or – if you’re lucky – simply turned into an internet punching bag.

But then again, the internet is a wretched hive of scum and villainy, chances are this will collect a whole heap of Game of the Year Awards, capitalise on Grand Theft Auto V‘s sales streak, and establish itself as the centrepiece of the 2018 Gaming Catalogue.

Unless you’re Microsoft, and it’s overwhelmingly popular to hate you, in gaming, you can get away with almost anything.

Mr. Roboto — February 6, 2018

Mr. Roboto

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Twitch • Add 5 channels to your auto host list

I make no apology or secret for being an achievement hunter. I’ve relentlessly pursued an Xbox Achievement every day for over seven months, already – and I seem to be making a fairly good dent in my Steam Achievements of late as well (though they seem to be a much less regulated affair, I feel like they’re a bit cheap-and-cheerful).

Today, I was simply updating my profile picture on Twitch when I went through and added a few channels to my auto-host list as well. I don’t really use Twitch as much as I’d like to – but I figured that I could add a few of my interests to my own channel considering the Twitch system will essentially auto-host them for me anyway. You know … to give my channel a bit of ‘flavour’.


Anyway, I was surprised to see this achievement pop. There’s a few others on there that, I suspect, are all about encouraging people to work their way up to Twitch Partner, but there’s nothing to stop me grabbing a few of these to stroke my own ego in the meantime!

Shadow of the Remaster — February 3, 2018

Shadow of the Remaster

Deep down, I think I’m part self-entitled millennial who enjoys shouting into the narcissistic void that the internet provides. This blog is good evidence of that. So it shouldn’t be any surprise that I waded in some internet comments this week in response to the coverage of the upcoming remaster Shadow of the Colossus.

Full disclosure: I played the original game, and loved what I played, but I never finished it. Laggy controls became frustrating at some point and a lack of time (I’m fairly certain I was studying when it was launched, and again at relaunch) has just never allowed me the time to give it the attention it deserves.

So, with that out of the way, my attention turns to the concept of value. In Australia, the RRP for Colossus at launch is about AU$50. That’s roughly half the RRP of a normal AAA game at launch, and about the maximum price I’m generally willing to pay for a launch game anyway (notable exception for special editions). But, of course, the narcissistic egotistical child that I am, couldn’t help express my frustration at Sony’s decision to charge anything at all for this game.

It’s bothered me for a long time that Sony have essentially taken their massive player install base for granted and continued to milk them for everything they’ve got, whereas Microsoft, perhaps only as a result of their market positioning, just keep offering up more and more for the consumer. Backwards compatibility, multiple UX improvements, Play Anywhere, Game Pass, and, now, exclusives as part of Game Pass, all combine to make a superior gaming service in every way.

Meanwhile, over at PlayStation, I still can’t even change my goddamn username.

But out of all those service offerings, I keep coming back to backwards compatibility the most. Being able to play your old games at no additional cost. Some of them remastered for the updated hardware. If Sony want to offset the PR damage that #BetterPSN should have caused, then matching what Xbox has to offer would be a good start. Of course, market share and cognitive dissonance of the consumers who own a PS4 means combine to make a difficult hurdle to overcome.

Prediction: PlayStation 4 games will be backwards compatible with PlayStation 5. My logic? It’s easier to keep people in the PS ecosystem if you can convince them their library still holds value.


This whole scenario is, perhaps, the strongest argument for being a PC gamer that I’ve seen yet. In 2016, the team behind Bioshock released a remaster (noting that the originals are available on backwards compatibility as well) that you could buy but gave PC gamers the updates for free as a download. There was a subtle undertone of rewarding good behaviour of PC gamers, and as the antithesis of being a graphics snob, I said ‘good for them’. I still didn’t need to buy a whole new game, let alone another console, just to play a game I already had in my library, so other than some shiny new graphics, if I needed a Bioshock fix, I could get it. I’d paid for a game at that level of quality, so fine – I was happy to settle for that. The point is: I still had access to the game I paid for.

One of the counter-arguments presented to me on the beloved internet forums was that I could play any games I own on the original console they were released on. While I think the economic argument is probably the strongest case against hoarding consoles, mine is much more pragmatic: mine were stolen and insurance cashed them out rather than replace them. It’s part of the reason why I am so pro-digital these days, but if I’m perfectly honest, I didn’t engage on this point because being robbed (twice) is an awful feeling and rather than try and point out that people trade-in or sell their consoles to be able to afford the next iteration, I just let that slide.

After all, surely someone else would come to my defence and make the same point, right? Right? Turns out, no, I had unwittingly waded into a PS4 fanboi pit, and upvotes and downvotes were cast based on your unwavering loyalty to Sony and their (re)masterpiece. Moderates and fence-sitters were unwelcome … for the fanbois, if you weren’t with them, you were against them. The social melting pot of the internet strikes again!

At the end of the day, we’re all correct of course. I can play games on their original console of launch, and I should expect more life from the content I already own. Do I take issue with this particular title and Sony’s decision to milk the nostalgia for more money? No. After all, business is business. And judging by the internet response, people will continue to be sheep and lap up whatever they can when it comes to PlayStation (That being said, I still consider The Last Guardian a cautionary tale in marketing nostalgia), though this comes back to the issue of cognitive dissonance and the need to convince oneself that they are on the ‘winning’ side.

“See, that’s all you’re thinking about, is winning. You’re confirming your sense of self- worth through outward reward instead of through inner appreciation.”
Barbara Hall, Northern Exposure, Gran Prix, 1994

It’s good business, bad customer service. While I’m a long way yet from a proper PlayStation boycott … I’m going to keep voting with my wallet.

Click Click Click Click — January 27, 2018

Click Click Click Click


I have been, unashamedly, been enjoying clickers lately. I first stumbled across Clicker Heroes a while ago when the genre was taking hold … originally not realising that you didn’t need to be logged on incessantly to farm gold (it’s also the main reason I left the game running for a few days straight, resulting in my current Steam count of 111 hours on record), but since I’ve gotten a handle on how the core mechanic works, I’ve been rotating through a healthy selection of clickers on a daily basis, including:

  • Clicker Heroes
  • Holyday City: Reloaded
  • Insanity Clicker
  • Ragnarok Clicker

Wikipedia has gone and categorised the whole genre as an Incremental Game, so if you’re not sure what I’m talking about, I suggest going to read the article – but given that they are largely free-to-play, and I suspect that most people who know me, or who don’t know me but are reading a gaming blog, would know what it entails.


So … what’s the appeal? I think because I can ‘play’ them at work for starters. It’s easy to check-in and slide my levels up one or two notches while I’m on a coffee break or lunch, making it a handy lure. The alternative definition of clickers as ‘idle games’ is the bit that makes me feel like I’m making progress in a game without necessarily having to actively participate. I love playing games – I love the stories, the depth and design, almost everything about them, so when I’m torn away from them to do work that doesn’t involve gaming, then this keeps me moving forward with my gaming career.

The other thing is that the design of the game is built purely to keep you coming back. I don’t mind being a sucker for good game design, as long as I’m cognisant of the developer’s intent. It’s the same as most free-to-play games, if you know that they’re going to be built with the hope that you’ll spend money on boosts or cosmetics or other micro transactions, then you can make a conscious decision about where you want to spend your money. I make no judgement on people who spend a few bucks on games that they are enjoying – developers have to eat too.

Clickers aren’t a forever thing. I’ve been looking at these as a mechanism for building up my profile on Steam, and using the achievement lists as a bit of a guide, but there will inevitably come a point where the effort to achievement ratio will thin out, and I’ll move on with my life.

At this stage, there seems to be enough games in the clicker catalogue to keep me going for a while yet.